![]() They were just interested in the exotic part."Īll Tech Considered Screen Saviors: Can Activism-Focused Games Change Our Behavior? "I mean, they were just obsessed with samurai, and with Asia, you know? We would call them people who have 'yellow fever' today, but they didn't understand what it was like to have somebody 'ching-chong' you, or they didn't really know any of the difficulties of being a racial minority. "I coined that term in the late '90s to describe why I saw so many white men creating female Asian avatars that were half naked," she says. Namakura says that choosing a character outside of your own identity can risk turning into what she calls "identity tourism." it doesn't bother you, then you feel like, 'Well it isn't that big of a deal.'" "So if somebody comes up to you, and you're playing a black character and they call you the N-word and. ![]() She says that because you don't actually live in the body of the character you're playing, the abuse you experience as that character becomes much easier to dismiss. ![]() "I would call it toxic empathy, " says Nakamura. But Lisa Nakamura, director of the Digital Studies Institute at the University of Michigan, says for a white kid to experience racism while playing a video game "does not actually improve the suffering of other people who he's aligning himself with, because he still is benefiting from his whiteness in other parts of his life." It's easy, almost comforting, to think that embodying a video game character that looks different from you gives you an elevated understanding of those people. What got weird was when they tried to claim another benefit: In an interview with the video game website Kotaku, Rust's lead developer, Garry Newman, said, "I would love nothing more than if playing a black guy in a game made a white guy appreciate what it was like to be a persecuted minority." It doesn't take place in a society where historical power dynamics affect everything. The characters have very little personality outside of the player, and they all play exactly the same way. Everyone is born into the game an adult, naked and afraid, facing a vaguely post-apocalyptic death parade. That's all well and good.īut Rust strips race of context, making an attempt at neutrality. ![]() The developer, Facepunch Studios, said that it was a utilitarian decision so players would have consistently identifiable features, and that within the Rust world, attributes were doled out in a random and even spread. Unlike reality, the circumstances of your character's world were crafted by artists and programmers. Video games have different norms than real life (for instance, in many online games, it's relatively acceptable to walk up to someone and like, kill them), but players and developers bring their real-world ideas and biases with them. In a medium that's all about imagined experiences, it would be absurd to be confined by your real-world identity (and impossible for many players of color). Your avatar might be an ideal version of yourself, it might be a meme, it might be an original character (do not steal). Like, can video games be a vehicle for allyship? There's a lot to think about, especially when it comes to figuring out when it's acceptable to play a character you don't share a race with. But this is actually a question a lot of people have. In the time since you wrote this question, you say that your son found that making characters of color didn't help his cause, and that he stopped doing it.
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